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Virtual Reality & Mental Health

Our research group is implementing Virtual Reality (VR) technologies to deliver immersive, evidence-based psychological interventions. Below are some of our projects:

Virtual Reality & Mental Health

Virtual Reality & Social Cognition
RS2S is an interactive, virtual-reality based intervention focused on improving social relations in individuals with severe mental illness.

VR-Cognitive Behavior Therapy
Our research group is using virtual reality to deliver and assess evidence-based interventions such as Virtual Reality Cognitive Behavior Therapy (VR-CBT) to indigenous peoples.

AVATAR intervention
We are implementing VR in the AVATAR intervention to help in the treatment of auditory hallucinations in psychosis. In this intervention, participants can give a face to their voices by creating an avatar and, during therapy, interact with the avatars to develop more positive patterns of communication.

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